Showing posts with label creativity. Show all posts
Showing posts with label creativity. Show all posts

Thursday, December 14, 2023

Who Me? Yes.

See "How To Live Like A Cynic" by Ansgar Allen, December 6, 2023 at psyche.co ( https://psyche.co/guides/how-to-live-like-a-cynic-and-challenge-social-norms OR https://web.archive.org/web/20231207101328/https://psyche.co/guides/how-to-live-like-a-cynic-and-challenge-social-norms )

For a while I thought this was it. Not quite, but it's close. It's inspiration.

I keep thinking that if I had my life to do over again, everything would be different. True. True of me an everyone else, but how? Definitely more along these lines:

  • Improvise your life.
  • Live shamelessly.
  • Push against all boundaries.
  • Act with courage, refuse to respect the powerful.
  • Give up everything you can live without.

I also recommend "Mornings on Horseback" by David McCullough, an amazing and thorough book-length biography of Theodore Roosevelt. He lived somewhat along the lines of the principles listed above, better than I have, though much more conventionally than Diogenes. Everyone has lived much more conventionally than Diogenes, but it's the core ideas. Very similar in both cases. Both fearless beings.

Particularly, in my case, I come from people who try to fade into the background, and had almost no education in how to get through life from my parents. They were both clueless, both the youngest of large families, my mother being a good little girl and my father being a spoiled brat who never worked. Both incapable of actually dealing with what life threw at them.

Being shy, and bookish, and having no clue about anything, and seeing my relatives wander aimlessly through their own lives, I grew up making lots of mistakes. Mostly mistakes. All the way through. My whole life so far has been one continuous mistake.

I have missed nearly every opportunity, played by the rules, deferred to authority, hoped for the best, and continued getting it all wrong.

Now I'm revamping myself, reinventing, reforming, redoing. Though I no longer have to work for money, I am working, working at making myself the person I should have been all the way through. My one practical talent is that I know how to live within my means and with that have always been good at saving money, so I've got enough of that anyway, and its freedom.

I read Allen's "How To Live Like A Cynic" piece, and then got his book and a couple others on cynic philosophy and started reading them. And quickly gave up on all. Three academic works, going into endless detail about everything except the subject that I was interested in. The bullet points above do a better job, and Allen's piece is stellar. He hits the relevant points and covers them in enough detail to get the core ideas across. That's enough right there. You don't need more.

I'm thinking a lot here of software development, but I'm actually more interested in process than in programming, though in my so-called "professional" life, producing software was supposedly the goal. In line with this, I'm also working my way through Andy Hunt's "Pragmatic Thinking and Learning: Refactor Your Wetware", which is all about thinking. Also great. Ground-breaking, earth-shaking. More than reformative. Revolutionary.

For me it's all about the principles. I'm abstract, more interested in "what" and "why" than in "how". Cynicism and pragmatic thinking have been key parts of me since the beginning, and I'm only now, late in life, realizing that, and identifying who I could have been and what I could have done. I'm an inventor, a designer, a creative, iconoclastic dirty-fingernail philosopher. For me, what works is what works, and I keep trying to figure that out, no matter how anyone else does it. ("If it ain't broke, don't fix it," and "We've never done it that way" have always enraged me, and will forever.)

OK-fine and too bad. My life has been a waste, but here we are.

At least I do recognize the truth of things and am working on it. I like clarity and direction, unencumbered by the clutter of life, so once again:

  • Improvise your life.
  • Live shamelessly.
  • Push against all boundaries.
  • Act with courage, refuse to respect the powerful.
  • Give up everything you can live without.

These are things that I've been doing all along, but accidentally, too quietly, in private, internally, without a real plan.

I'm not now headed for the street to run up and down, howling, and knocking the hats off people to get my point across. No. I plan on asserting myself when necessary, standing my intellectual ground, never being intimidated, living bullshit-free, and just getting on with it. Anyone else wants to do it a different way, fine, go ahead. Not me. I won't get in your face unless you force it.

It's December, the Xmas season, again. When I was five years old I badgered my parents until they finally gave in and admitted that Santa Claus was a fake, didn't exist. That's me. I'm proud.

And that was about five years before we had television. Before we had television, so I wasn't seeing programs every night with plots about guys dressing up in funny red suits to lie to children. How I figured it out I don't remember, but I did. Santa Claus is the first deep societal evil perpetrated on children.

I got past that and want to live the remainder of my life getting past the rest. End of story.

 


Have anything worth adding? Then try sosayseff@nullabigmail.com
Me? As above.

 

Etc...

so says eff: sporadic spurts of grade eff distraction
definitions: outdoor terms
fiyh: dave's little guide to ultralight backpacking stoves
boyb: dave's little guide to backpacks
snorpy bits: nibbling away at your sanity
last seen receding: missives from a certain mobile homer
noseyjoe: purposefully poking my proboscis into technicals

Wednesday, July 12, 2023

What Is Pay, Really? This.

So here I am, about four months late, writing something I thought I'd be knocking off last October. Well I'm like that and I hope you are too, because then I get to feel just as smart and conscientious as you, and that way we can call it a draw.

What is pay? Sounds so obvious, so boring, like one of those things that everyone knows without thinking about it. One of those ideas you have bouncing around in your head every day and take as a thoroughly vetted, completely settled aspect of the universe that always was, always will be, and is therefore right and just.

Pay is complex but simple. Obvious but obscure. Definite but tenuous. Or the inverse.

Pay is not money.

Money enters into the world of pay but it is only part of the story, and a relatively minor part, even if you work only for the money. Because you don't. Even if you do.

And even if you are desperate for it, you aren't.

How arrogant am I? How stupid could I be if I only tried harder?

Hold on -- it's true.

What you need and what I need are those things that the terminally dense recite without thought. Because they are cliches: food, shelter, clothing. That's what money gets us, and a little more. Without a minimum to exist on things are ugly, but it takes very little to get by. More money, more food, your own house, more clothes, maybe a car or two, splashy vacation trips. Then more junk, bigger TV sets, golf lessons, a second story on the house. More stuff in the closet. And then more of the same. And then again more of the same. And then you're dead, but not happier, even just before you died.

"Our profits were above the average for our industry, and our financial statements showed every sign of health. We were growing at a rate of about 20% annually with sales that were strong in our home state. Our quality was high. We were respected in the community I was making a lot of money. And I had a knot in my stomach that wouldn't go away."

Those are the words of Ralph Stayer. They open his article in the Harvard Business Review of November 1990.

"What worried me more than the competition, however, was the gap between potential and performance. Our people didn't seem to care. Every day I came to work and saw people so bored by their jobs that they made thoughtless, dumb mistakes. They showed up in the morning, did halfheartedly what they were told to do, and then went home."

I've been there. Maybe you have too. Maybe you are now.

Mr. Stayer did something drastic. He raised everyone's pay, but not their paychecks.

"The image that best captured the organizational end state I had in mind for Johnsonville was a flock of geese on the wing. I didn't want an organizational chart with traditional lines and boxes, but a "V" of individuals who knew the common goal, took turns leading, and adjusted their structure to the task at hand. Each individual bird is responsible for its own performance."

OK, it's a metaphor. Whatever. Pay attention though. Somehow this business owner was able to realize that both he and his company had a problem, and that no obvious or traditional solution would be a solution.

Instead of cracking the whip or scraping off the lowest-performing 10% of staff every year, or just firing everyone and starting over, he did something else.

He turned the company over to the people who knew how to run it, who were the people who already worked there. They were the ones with the greatest stake in the company's success, because the company was the support for them and their families. Once they were in full charge they were truly responsible for their own destiny.

Years later Mr. Stayer was able evaluate his experiences.

"Everyone at Johnsonville discovered they could do considerably better and earn considerably more than they had imagined. Since they had little trouble meeting the accelerated production goals that they themselves had set, members raised the minimum acceptable performance criteria and began routinely to expect more of themselves and others. The cause of excitement at Johnsonville Sausage is not change itself but the process used in producing change. Learning and responsibility are invigorating, and aspirations make our hearts beat. For the last five years, my own aspiration has been to eliminate my job by creating such a crowd of self-starting, problem-solving, responsibility-grabbing, independent thinkers that Johnsonville would run itself."

That is a good description of pay.

Another person who followed approximately the same path was Ricardo Semler. His company is in Brazil. You can think of his approach this way: "We transfer responsibility to our people. We hand them their freedom."

He has written several books. The one I bought and read was "The Seven-Day Weekend: Changing the Way Work Works."

His basic ideas run like this: If work is meaningful then people will do it because it has meaning. If work is fun then people will do it in order to have fun. If the workplace accommodates the lives of people then they will embrace the workplace as part of their lives. If people are allowed to take charge they will do much better than if they are told what to do. And the business will benefit as well.

His business is called Semco. Here is an example of how it runs differently than any place you and I may have worked: Employees set their own salaries.

There are five pieces of knowledge involved, three known by the company and two by the employee. The company has salary surveys so it knows what people outside the company earn. The company also knows what everyone inside the company earns. And the company knows current market conditions and what it can afford to pay.

The employees know what they want to make and what their coworkers make.

The company then shares its information with the employees so they can make informed decisions. The types of compensation available are salary, bonuses, profit sharing, commissions, royalties on sales, royalties on profits, commissions on gross margin, stock, stock options, initial public offerings, and sale of business units. (He explains all these in the book.)

How well does this work, then, really?

"The flexible reward system mirrors our philosophy that people will understand that it's in their best interest to choose compensation packages that maximize both their own pay and the company's returns." Because "if workers understand the big picture, they'll know how their salaries fit into it."

Occasionally someone has to leave the company to make what they think they're worth. Occasionally the company pays someone more than they think they're worth. Generally, all sides pretty well agree on it though.

There are several companies under the Semco umbrella. They have been sweetly profitable. Most of those who work there stay for decades. But, you may ask, if this is so good, why hasn't Semco taken over the world? Because they have more important things to do.

Because work and profit are not the most important things for Semco.

Not as important as weekends, for example. "If the workweek is going to slop over into the weekend -- and there's no hope of stopping that from happening -- why can't the weekend, with its precious restorative moments of playtime, my time, and our time, spill over into the workweek?"

If you have a job at Semco, and you need to do something outside of work, and you can schedule it, then you go, even if it's a movie on a Tuesday afternoon, or a day at the beach, just because you want to stick your toes into the sand and sit for a while. No one comes around to sniff your chair seat. No one touches it to see if it's still warm. You are expected to act like an adult, and so is the company.

What about the bad times, when you just have to ax people and ignore the blood? That happened too. They decided together. Meetings sometimes go on for weeks there, with people drifting in and out, and hashing and rehashing ideas until they find a reasonable consensus.

It was like that when the company hit the skids some years back. The conclusion for most was to take a 38% pay cut, and make it up later with an increased share of the profits. Some people were spun off with a grubstake to start their own businesses, some retired, some went elsewhere. But there were no massive layoffs.

There was no loss of valuable staff, no slow bleed until the company was brain dead. They all pulled together, and it was their decision as a group of adults. People is all any company has anyway. Staff is all any company is. Without people who know the business, its history and philosophy, there is no business. It's not the buildings or the advertising or the bank statements. It's all people, all the time.

To give you an idea of how much Semco respects people, the company devised a custom email system. It is impossible for the company to read staff email. It was so fundamentally important to them that they wanted to ensure that it could never happen even by accident and certainly not in secret, if anyone was ever tempted to peek.

They are strong cooperative individuals working together in good faith toward a common goal. People naturally want to do, and to do well, and to do well together. That is pay.

Don't believe it? Skeptical about a smallish sausage company and some foreigners you've never heard of?

They aren't alone. There is a good article in "Fast Company" magazine from a few years back, about a company you have heard of.

"Bill Gore threw out the rules. He created a place with hardly any hierarchy and few ranks and titles. He insisted on direct, one-on-one communication. He organized the company as though it were a bunch of small task forces. To promote this idea, he limited the size of teams to 150 to 200 people at most."

So what?

"Pound for pound, the most innovative company in America is W.L. Gore & Associates."

Listen to Diane Davidson. "I came from a very traditional business." At first she didn't know who did what.

"I wondered how anything got done here. It was driving me crazy."

"'Who's my boss?' she kept asking."

"'Stop using the B-word,' her sponsor replied."

"'Secretly, there are bosses, right?' she asked. There weren't. She eventually figured out that 'your team is your boss, because you don't want to let them down. Everyone's your boss, and no one's your boss.'"

At Gore people are free to communicate, collaborate, and to follow up on their own ideas, just because they want to, because something might come of it. The company mixes up people in diverse groups containing researchers, engineers, designers, production workers, sales people and others.

"You're supposed to morph your role over time to match your skills. You're not expected to fit into some preconceived box or standardized organizational niche. Your compensation is tied to your 'contribution' and decided by a committee. The company looks at your past and present performance as well as your future prospects, which takes away the potential disincentive for investing time and effort in speculative projects. Gore encourages risk taking."

People go there, people work there, people stay there, and people make the company successful because they get more than a paycheck. They get true rewards. They are fully paid.

"No one has to follow. You attract talented people who want to work with you. You draw them with your passion and the credibility that you've built over time." Just like that.

In 2004, Gore was a $1.6 billion company. They must know something.

How is your job?

 

References:

How I Learned to Let My Workers Lead, by Ralph Stayer, (online) and in book form

Ricardo Semler. His books: "Maverick!", "The Seven-Day Weekend: Changing the Way Work Works", "Managing Without Managers"

"The Fabric of Creativity: At W.L. Gore, innovation is more than skin deep: The culture is as imaginative as the products.", by Alan Deutschman, Fast Company, Issue 89, December 2004

(This post originally published January 23, 2008.)

 


Have anything worth adding? Then try sosayseff@nullabigmail.com
Me? Exceedingly not that important.

 

Etc...

so says eff: sporadic spurts of grade eff distraction
definitions: outdoor terms
fiyh: dave's little guide to ultralight backpacking stoves
boyb: dave's little guide to backpacks
snorpy bits: nibbling away at your sanity
last seen receding: missives from a certain mobile homer
noseyjoe: purposefully poking my proboscis into technicals

Wednesday, June 28, 2023

The Sock Puppet, Bernie, And Me

From a comment to another post: 'The latest Tama Janowitz novel ("They Is Us") features a lonely old man whose only social contacts are the people who write him scam letters. He's always trying to offer them advice ("Maybe you shouldn't be so trusting of me? Maybe you should learn more about me before you offer me all this money? Let me tell you something about MY life...") It's very funny and very sad.'

I should try that. I'm getting older, and I don't have that many friends since my hamster died. Not that many. Not any, really.

Sure, after the freeze-drying he still looked pretty much the way he always did. Though of course he'd slowed down a lot. Death all by itself does that, let alone freeze-drying, but we still had a good relationship, and he was available all the time. Whenever I needed someone to confide in, he was there, since he no longer slept all day.

And hamsters are naturally quiet. You might not know that. You don't get a hamster if you want noise. They aren't noisy. They're for quiet conversations, for confiding in, for working through things. You want noise and a lot of action, then it's dogs. It would be a big change if your dog died, but for a hamster no. Not really so much. They don't change all that much.

So our relationship continued.

Everything was fine for a good long while. You know a cynic would say that it couldn't be the same because I'd have to grab his little dry corpse and move it around because, of course, it was a corpse, and didn't move on its own, but really, no, it isn't all that different after you get used to it. Hamsters are always snuffling around and digging into things, and kind of twitchy, but it's like they're listening to you all the same, and they aren't noisy, so it really wasn't all that different.

Well, everything really was pretty good for a while. I'm not that social. Just someone to talk to every now and then, that's about all I need. I'm not typical that way, but it works for me.

But then Bernie made a couple of unscheduled trips off the kitchen counter way down onto the tile floor and things got a bit strange. These incidents introduced some unfortunate changes, and our conversations just haven't been the same since.

For one thing something broke loose inside, I don't know what. You wouldn't expect this. You look at a live hamster (or a freeze-dried one in my case), and the first thing you think (if you even think about it at all) is "solid all the way through". No. No longer.

Now he rattles a little when I shake him. I don't do it that much but I do it sometimes when we're having an argument. He never did that before, especially when he was alive, the rattling, though I suppose I've gotten rougher since his death. Gentleness is less important now.

Hamsters are sturdy but really quite delicate in some ways, and you can't simply throw them around, squeeze them, or give way to anger just because of a little disagreement. Not with live ones. At the very least they bite, and can be quite fierce, but are very much too easily injured, so you hold back. You control yourself for the good of the relationship.

Well, that rattling was one thing. Only one thing, sadly.

After a few months of this his fur was starting to look disorderly, exhibiting some disarray, and became a bit matted in spots. I didn't know what to do. Something.

I really should have known better, but I tried shampoo. I tried shampooing him.

A disaster. Almost immediately he began to balloon up (freeze-dried, remember?) and then, eventually, got all mooshy inside. I believe it wasn't the shampoo as such, but the rinsing. Rinsing took a lot of water, more than I expected. I didn't know a hamster could soak up so much. I mean, sponges, yes, but you don't expect a freeze-dried hamster to hold so much.

I wasn't thinking.

But what else could I do? He was sort of like this little furry bag. Couldn't stand up anymore. I had him set in a cute upright position with his little front paws just ready to reach out for a treat. No more. It took about a week of dangling from a wire hanger by a clothespin before he firmed up again, even a little, and then I noticed it — mold.

Talk about creepy.

Once mold gets a foothold the game is about over. Seriously. But he's still all I've got for now.

Yeah, there are days when I think of taking him out for a drive in the car, and when we get out there, far enough from home, just making a quick flip and out he goes, through the window, over the side, down into the grassy ravine and that's the end of it, before he even knows it's happening.

But this isn't like the old days.

The household is down to only us two. If the sock puppet was still here, Bernie would be gone in a flash, but that isn't the way the game played out. Mr. Socky had some serious problems and had to go. Serious, serious problems. Really. Serious. Problems.

At first he seemed OK, and was a welcome addition to the family, and we all had some good times together, great times even, but his dark side surfaced all too soon.

I can't go into it right now but eventually things got very strange. Some nights Bernie and I even locked ourselves in the bedroom and stayed there until daylight, but even then our eyes kept returning nervously to that crack under the door. Sock puppets can squeak through some really narrow places, and the last thing we wanted to see was Mr. Socky sliding in for a visit. I still shudder to think of some of the things we had to go through.

Well, after too many unpleasant experiences and, let's be honest, close calls, Bernie and I just left one night. Just like that. Sneaked out. Changed apartments. Changed cities. Changed states even. Got a new phone number, a new mailing address, new job. The whole deal. Never heard from Mr. Socky again, though we kept our guard up for a long time. A long, long time.

But the downside is, well, the family is pretty well down to just me now. Bernie won't be around that much longer. Not the way that mold is going. I really don't know if I should try having a talk with him or simply end it with a one-way car ride, but then where will I be?

I don't even have anyone writing me scam letters. No one at all. It's just me here. How long can this last?

 


Have anything worth adding? Then try sosayseff@nullabigmail.com
Me? Recently nominated for something by someone, somewhere.

 

Etc...

so says eff: sporadic spurts of grade eff distraction
definitions: outdoor terms
fiyh: dave's little guide to ultralight backpacking stoves
boyb: dave's little guide to backpacks
snorpy bits: nibbling away at your sanity
last seen receding: missives from a certain mobile homer
noseyjoe: purposefully poking my proboscis into technicals

Wednesday, May 17, 2023

Sheep Sheep Poo Poo

First comes the grass.

Then the sheeps.

Poo follows shortly. Endlessly. Forever.

A resource waiting for its chance to shine.

All poo really needs is a chance. A chance to show the world what it is capable of. A chance to prove its worth. A chance to reach into the note card market, bookmarks, and, yes -- air fresheners.

Creative Paper Wales is a creative paper company in Wales, wherever that is. Possibly near an ocean. Maybe on an island. An island infested with sheep.

What to do? Where to find creativity?

Ah, the sheep. Close at hand, ever churning away at the grass, veritable fountains of poo.

Creative Paper Wales, located at Twll Golau Paper Mill, Aberllefenni Slate Quarry, Snowdonia, Wales, United Kingdom, said: "Yes, we can do it." So they did.

You can too. "Making simple and attractive paper is enormous fun and remarkably easily learned. You can do it yourself with improvised home made equipment...start making your own paper at home using a kitchen blender." Presumably a spare, but who knows? You can visit Creative Paper Wales's site to find out.

And pursue answers to other questions such as "What is the furthest a sheep has ever flown, unaided?", "When faced with a 'water emergency' a sheep will...", and so on. Sounds like real fun.

Oh, and where can you buy "Rose fragranced Poo-Pourri", and so on.

No, seriously. They really do this.

Update: They really did this. Gone now. Poo is like that. Company dissolved around ten years ago. So, OK, good idea anyway. Creativity is like that.

Some images are still available if you search.

 


Have anything worth adding? Then try sosayseff@nullabigmail.com
Me? Freshly washed and all sparkly, my hands too.

 

Etc...

so says eff: sporadic spurts of grade eff distraction
definitions: outdoor terms
fiyh: dave's little guide to ultralight backpacking stoves
boyb: dave's little guide to backpacks
snorpy bits: nibbling away at your sanity
last seen receding: missives from a certain mobile homer
noseyjoe: purposefully poking my proboscis into technicals

Thursday, May 4, 2023

Exploration Phase

Lost in the jungles of possibility.

I used to keep seeing a blog about fashion. Women's. Somehow.

It kept showing up. And. Now and then I took a look. Not obsessively, but...

Because.

a) It was written by a lovely woman.

b) Sometimes the titles tickled me fancy.

c) The woman who wrote it (lovely) had her husband photograph her in her constantly changing outfits (nice). You know — nice.

d) The woman was lovely.

So, cool. Cool for me, in a pleasant way. Not the point though.

Here I start sounding cranky. Then she had to show off a new apartment.

Struck me, it did, this thing — Her drawers.

No — the other ones. So neat. So tidy. So perfect.

Bathroom arrangements. Toothpaste, bits of necessity in ranked orderly array.

She knew what she wanted, what she needed, and she made it so.

Her design was set.

She had her template.

She knew what worked.

She had a franchise for living.

She was so tidy and clean and organized that my teeth ached. Or something. Something ached. Maybe it was the teeth. There was an aching going on.

Her life, its organization, her pride in it, like a parking lot at the end of a road. The product. The result. The manifestation. The culmination. The good idea fully fulfilled. A patented pattern. Fruition.

Good ideas, where do they start though? How?

Not printed 30 by 40 on glossy paper in six colors, handed out on street corners. Not to start.

Not laid out grid by grid with millimeter precision. Not to start.

Tidiness preserves. Tidiness tidies, suppresses. Tidiness is good, once you have a thing, to keep that thing squeaky and bright clean, in order, perfectly, forever. But you don't invent tidily.

Inventiveness needs mess. For inspiration. At least some. Some mess.

With some mess (not too much) and some disorder (a reasonable amount) you get hope of inspiration.

You never know. That's the thing.

You never know. Where or when or how or from what direction.

Creative destruction and creative anarchy are siblings. Don't be a slob, but cultivate fermentation. The right kind of mess can be in your head, and sit there comfortably, invisibly, a nest of ideas genially partying in the back room and tickling you every now and again.

Get to know the process first, see what comes of it, and judge later. You judge later.

Up front, float when you have a problem or an assignment, for a while. Float for a while. Wander. In case of inspiration, take notes then.

Be friendly, and welcoming to strangers, especially if they're emerging from your head. The right people, at the right time, too, in the right place, are good to have. The right teammates.

Explore. Explore it all. While maintaining a subcritical mass. For a bit. While you wait for the thousand flowers to bloom.

That is: First, make mistakes. Leave room for them. Kill time by making lists.

Mix them up. Randomize. See what you get. Or not. See it all.

Anyway, welcome the unexpected on its terms. Be stupid and open-minded, as the best are, innocently. The best creators.

There be fun things, new things, creative things yonder. Yonder — some far yonders but some near yonders too.

When you come to something, face-to-face-wise, and it takes your breath away, and you're not sure exactly what is happening, and when you recover, but not really — then. Then.

Then you have something. You have something when you look at it and get dizzy all over and over again.

After that you can get organized.

Have anything worth adding? Then try sosayseff@nullabigmail.com
Me? Feeling smart today. About time for another faceplant then, I guess.

 

Etc...

so says eff: sporadic spurts of grade eff distraction
definitions: outdoor terms
fiyh: dave's little guide to ultralight backpacking stoves
boyb: dave's little guide to backpacks
snorpy bits: nibbling away at your sanity
last seen receding: missives from a certain mobile homer
noseyjoe: purposefully poking my proboscis into technicals

Wednesday, April 5, 2023

Who, Me?

There seems to be a lack of individual responsibility around these days. Maybe that's just me. Maybe it's always been this way. Probably. Some things I don't notice so good.

I've always been surprised by how lazy and opportunistic people are. Maybe that's just me. Maybe I'm not as bright as I've thought, or maybe I just haven't caught on yet to the true meaning of life. Something like that. I guess that I haven't caught on to massive sloth and grabbing what's easy.

I noticed during job interviews, or even worse, while on the job, that I scared people when I told them I stood 100% behind my work. Don't know why. That seems like a good characteristic to me, but it's never flown. People get spooked. Someone once asked me if I carry a gun.

Maybe a lot of them are scared to see someone care. Most of my working life has been in state government, where, if you swing through the trees, you see a lot of sleepy apes. The entire point of a bureaucrat's life is not to do anything. If you do anything you can be blamed, but you can never be blamed for not doing any one thing. Everyone in that kind of environment understands the idea of making decisions judiciously, without question: i.e., doing nothing.

That's why it can take a year to get a stapler unless you steal one from a desk that's just been vacated.

That world works that way because there is never a positive incentive. There is no profit sharing. No bonuses. You don't get big stock options if you bet your job and a lot of company resources on a bold gamble. There is none of that, only the opposite.

Negative incentives.

What is, is. The status quo is the highest good. "If it ain't broke, don't fix it." "We've never done it that way." So, try something, muck up, and the only option is punishment. ("We warned you.") Do well and you mess up the status quo. The only option for that is also punishment. Keeping up appearances is the highest good, and it's not good to make the others look bad in comparison to yourself. ("You aren't being fair to everyone else.")

I've worked with people who were demoted and moved across town into jobs they knew nothing about only because they happened to work for someone else who lost a turf war. I've seen a talented and experienced programmer given a desk and chair and nothing else, expected to sit there until he gave up and quit, only because he once spoke the truth. I know someone who, as a project manager whose project failed, was promoted fol following the rules. Right into the ground.

No change, no gain. No gain, no pain. A small promotion is about the best you can get, and failure restores quiet, enduring balance to a bureaucrat's life. A few dollars more a month from a promotion seems like a positive incentive but it's really more of a threat. You have to work harder to keep up appearances, so maybe it's not a good thing to get. And you still have to show up every day for decades until they finally have to turn you loose. No matter who you are, how good you are, if you play in this system you weather down to the same level as everyone else. You want only to get through today, and live long enough to retire. Nothing more. Trying to actually do something only causes confusion and pain.

I was a member of two different Meetup groups based around web technology. This was years ago, but both failed. At the second one, there were 71 members and only nine or 10 ever showed up at meetings. The two organizers did the presentations and the rest sat there. People kept joining. And not showing up.

So easy. So clean.

I sort of know a web developer who lost his job when the big bust came a few years back, in the times following year 2000, after the world didn't end but other things had to, so... His name was Henry Shires. In 1999 he hiked the Pacific Crest Trail, using a shelter that he designed and made himself. He did it because he wanted to. He didn't sit around waiting for someone to ask, or to give orders. He needed to do the hike for personal reasons, so he went and did it. To help him do it, he designed a shelter that was sort of like a tent and sort of like just a tarp.

Later he got into web development. I don't know much about this part of his story, but having talked to him a time or two I heard that he lost his job. It was bad all over then. Happened to lots.

Sometime later, after he'd posted his original tarptent plans, then updated them with a new model or two (all free information for the taking), I found that he was in business. Making and selling tarptents.

Now he's one of the big names in the ultralight cottage industry class. Sounds like damning with faint praise but it's really praising with no damns at all. This is tough work, in a small, low-margin, highly-competitive market, and now he has a worldwide clientele and a reputation to go with it.

This is what personal responsibility is about.

First Henry had a dream, to hike the Pacific Crest Trail. And then he went and did it.

Then he had a job, and then he didn't.

Then he created a business and made it work.

This is real web development. Henry Shires had a stake in it. He had something to gain. Web development is no longer just something for his resume. It is a vehicle for his business. He had a reason to work with that, which was to develop his business, because he liked hiking and liked tarptents. So he took on the responsibility of it all. It gave him a payback. Not like what you get when you decide to become a member of an anonymous "Show up or not. Meh." group.

Not a big story at all, but nice. A nice story. Not like clicking a link on a web page and joining a group and never showing up. First Henry showed up at life and then the world joined him, with money in their hands.

Now if only I could be so smart.

Refs:
Tarptent.com
The original Tarptent

 


Have anything worth adding? Then try sosayseff@nullabigmail.com
Me? I've never done it that way, I swear!

 

Etc...

so says eff: sporadic spurts of grade eff distraction
definitions: outdoor terms
fiyh: dave's little guide to ultralight backpacking stoves
boyb: dave's little guide to backpacks
snorpy bits: nibbling away at your sanity
last seen receding: missives from a certain mobile homer
noseyjoe: purposefully poking my proboscis into technicals

Wednesday, March 29, 2023

Good, Goodest, Or Goodenough?

Bruce Mau's "Incomplete Manifesto for Growth" lists 43 items.

Number two is "Forget about good. Good is a known quantity. Good is what we all agree on. Growth is not necessarily good. Growth is an exploration of unlit recesses that may or may not yield to our research. As long as you stick to good you'll never have real growth."

In other words, if I may paraphrase, excellence is not guaranteed by consensus. Results are not even guaranteed by consensus. Working toward consensus may lead only to deadlock.

Take a post by primo web designer Douglas Bowman. In "Goodbye, Google", part one, he tells of his resignation, and of some reasons why. "Yes, it's true that a team at Google couldn't decide between two blues, so they're testing 41 shades between each blue to see which one performs better. I had a recent debate over whether a border should be 3, 4 or 5 pixels wide, and was asked to prove my case. I can't operate in an environment like that. I've grown tired of debating such minuscule design decisions. There are more exciting design problems in this world to tackle."

Sounds like a good reason to leave, even for Twitter, which is where he went.

Some things cannot be decided by committee no matter how much time is put in.

In my own life I've seen a clear example of this.

First I lived in a state capital, where I was closely involved with a bicycling club. At that time my life was mainly bicycling. Day, night, weekends, and holidays. I lived for three years without a car.

When something needed doing, the club talked about it and then appointed a committee to study it.

I moved to another city, one not associated with government. I drifted into the bike club there to have some human contact, and although I was not a member, and not involved in running the organization as I had been in the first city, I noticed a difference.

It was obvious.

In this second place, when the bicycle club had an issue to confront, they'd discuss it for a few minutes, and then someone would say "I'll handle it." And it was done, and it was good. And it was settled.

True. This is different from creating a design for something, but the idea transfers.

Bruce Mau Design uses the power and promise of design to create an ethical sustainable future for our studio, our employees, our clients, our community and the world in which we live; for us, it is not about the world of design, but the design of the world.

It's like speech. Free speech. Which everyone is for until it is exercised.

Free speech is what no one wants to hear, but must hear. If you aren't offended or upset or opposed to what words muss your hair and run through your ears, then you aren't in the free speech zone. Free speech is what you don't want to hear, not what you agree with.

The same goes for "acceptable", "good", "excellent", and "Oh my effin god!!!!".

Committees do not surprise. They stupefy.

Keep thinking this: "Growth is an exploration of unlit recesses that may or may not yield to our research. As long as you stick to good you'll never have real growth."

It might even hurt, but it's worth it.

 

Refs:
An Incomplete Manifesto for Growth
alt Mau link
Goodbye, Google
alt Bowman link

 


Have anything worth adding? Then try sosayseff@nullabigmail.com
Me? Not as smart as you think you are.

 

Etc...

so says eff: sporadic spurts of grade eff distraction
definitions: outdoor terms
fiyh: dave's little guide to ultralight backpacking stoves
boyb: dave's little guide to backpacks
snorpy bits: nibbling away at your sanity
last seen receding: missives from a certain mobile homer
noseyjoe: purposefully poking my proboscis into technicals

Friday, March 24, 2023

Getting To The Point In Six

"In the end, everything simply began." Ali Smith wrote that. It's his six word story. Its meaning is left as an exercise for the reader. As they say.

Go figure. Return. We'll talk then.

If you haven't heard yet, all of this is said to have started with Ernest Heminqway, when challenged to write a story in only six words. He did. It's good. Look it up.

Jim Lyon: "Walking home, she regained her virginity."

Yehuda Berlinger: "Found the bouquet in the garbage."

Gregory Maguire: "Commas, see, add, like, nada, okay?"

Alan Moore: "Machine. Unexpectedly, I'd invented a time"

Steven Meretzky: "Steve ignores editor's word limit and"

Get the picture yet?

A few years ago I found a small web site called "Six Word Stories" where these are being collected. There is more than one of these sites, but the quality here is good. Try it. Still there, for now.

Ocean Master: "Mime trapped in box. Irony lost."

Jkypoo: "Fell asleep smoking. Woke up homeless."

Or search for the others.

Or make your own.

 

References:
Six Word Stories
alt link

To cut a long story short
alt link

Caterina Fake

Fifty Original Six Word Stories, by Yehuda Berlinger
alt link

Wired: Very Short Stories - 33 writers. 5 designers. 6-word science fiction.
alt link

 


Have anything worth adding? Then try sosayseff@nullabigmail.com
Me? Still counting my toes. Endless fun.

 

Etc...

so says eff: sporadic spurts of grade eff distraction
definitions: outdoor terms
fiyh: dave's little guide to ultralight backpacking stoves
boyb: dave's little guide to backpacks
snorpy bits: nibbling away at your sanity
last seen receding: missives from a certain mobile homer
noseyjoe: purposefully poking my proboscis into technicals

Wednesday, March 1, 2023

No Gnashing

Biz Thoughts: Toothpaste Magnate Finds an Eco-Friendly Encore

I used to think that Tom's of Maine was a joke.

But I had the good luck to once know a woman.

She used good old Tom's.

("Calcium carbonate. Mild abrasive. Purified calcium from the earth.")

I jested.

"Brushing your teeth with dirt again?"

I haven't seen her since 1988. (Either no sense of humor or I'm a dickhead. Either could apply.)

But Tom is real, feels, and had a deal.

His first $5000 investment returned $100 million.

"He immediately flew to Europe with his son, Matt, for a celebratory trek across Wales."

And got an idea from watching wet sheep.

Which is what entrepreneurs are about.

What are you seeing?

The world around you must be hopping with opportunities.

After all, he only saw sheep. What are you looking at?

 


Have anything worth adding? Then try sosayseff@nullabigmail.com
Me? Not good at business either, so far.

 

Etc...

so says eff: sporadic spurts of grade eff distraction
definitions: outdoor terms
fiyh: dave's little guide to ultralight backpacking stoves
boyb: dave's little guide to backpacks
snorpy bits: nibbling away at your sanity
last seen receding: missives from a certain mobile homer
noseyjoe: purposefully poking my proboscis into technicals

Wednesday, January 25, 2023

Little By Little, Day By Day

Want to do something? Want to do something worthwhile? Something creative? Maybe something big?

Don't try to get it done this weekend. It doesn't work like that. Sometimes it takes your entire lifetime to get it right.

In fact, usually.

Writing is like that. Writers don't get older, they get wiser, creating great work only in the course of a lifetime, and you can't do a lifetime of work in a month. Much less if you plan on it.

  • Item the first: You can't plan on it, it sort of happens.
  • Item the second: Even if you wanted to plan on it, you wouldn't know what to plan on.

Anyway, doing anything worthwhile takes hours, days, months, years. It shaves away the decades from your allotted time, while you sweat and doubt and struggle. And along the way you also get to throw out most of what you do. Because most of it it is not worth keeping.

So why not just copy someone?

Because they did it, not you. They did it because they loved doing it, and you can't copy love.

Not by copying the product, or the effort, or anything else. You have to be an original, and you get to be an original by sweating away what isn't unique about yourself, over years of time. You become good at something only when you become good at something, and not before.

And you don't know when that will be. Or what it will be. Or who you will be.

Calvin Coolidge: "Nothing in this world can take the place of persistence. Talent will not; nothing is more common than unsuccessful people with talent. Genius will not; unrewarded genius is almost a proverb. Education will not; the world is full of educated derelicts. Persistence and determination alone are omnipotent. The slogan "press on" has solved and always will solve the problems of the human race."

Where he doesn't quite have it is the "persistence and determination". Both important, in their way, but the real truth is, when you've found something that you can't keep away from, then you've got it.

Something that still requires the hours.

And it's fine to start small. You should start small. You have the time.

Use your spare time, free moments that you might otherwise kill. Instead of killing them, give them life by working on your secret. This is true persistence. This is passionate persistence, for a thing, a place, a person, a process. It cannot be copied.

In other words no copying, no frantic mega-projects, no frenzied "multitasking", no faking. Time must unfold in good time. Good time which allows you to become an expert at your own specialty, in a way that no one else can be.

And if you don't make it? You can't know if that will happen. You just have to try. At least if you are being true and following that passion, then you do have a genuine treasure. You have a calling.

Few will agree with what you are doing, or accord it full value, but like the Reverend Sydney Smith you will get to say "Do not assume that because I am frivolous I am shallow; I don't assume that because you are grave you are profound."

 


Have anything worth adding? Then try sosayseff+nosey@nullabigmail.com
Me? Never too sure about myself.

 

Etc...

so says eff: sporadic spurts of grade eff distraction
definitions: outdoor terms
fiyh: dave's little guide to ultralight backpacking stoves
boyb: dave's little guide to backpacks
snorpy bits: nibbling away at your sanity
last seen receding: missives from a certain mobile homer
noseyjoe: purposefully poking my proboscis into technicals

Thursday, December 22, 2022

Different/Difference

Make Me Different. Make A Difference.

Say you have an idea. A big idea. A really, really big idea.

Cool, so who cares?

Size does not matter, potency does.

Your idea does not matter unless it matters. That's all that matters.

It gets easier when you ignore everyone else. Things get quieter. Like in your head. And then things can happen. You got that message before. Maybe it's sunk in by now. Hope so.

When you chase around, biting at flies, if you are successful you get to eat a fly for lunch. Chasing ideas is like that too. There are lots of bad ones around and you really don't want to catch any of them.

When you have a fixed idea about ideas, you are fixed. The way your neighbor's dog is fixed. Which is fine if that is your goal, but maybe not. Usually, when you have fixed ideas you are fixated on someone else's idea that happens to be stuck in your head.

And once it is, once it is stuck in your head, that alien idea, stuck there, then you have a problem.

It's like a piece of spinach stuck in your teeth, but in a good way. A good way because it's a good idea. (You aren't dumb enough to chase a dumb idea. Duh? No.) You chase good ideas. But it puts you in a bad way too because that idea is already taken. You can only borrow it, at best. Or steal it and pretend you didn't.

But it's already used.

If you borrow an idea you can't make it your own. And a borrowed idea isn't new. Not fresh. Not so interesting. You will wow no one. Fact of nature. Game over.

You can't start the race after it's over. Doesn't work. All you get is a view of horse butts.

So you lose.

This is good.

Nothing succeeds like failure.

Failure is the world's way of freshening up. Once you know you are a failure you have nothing left to lose. You already know what does not work, so you are way ahead.

You have a freshly-fertilized garden, but freshly-failed, and no one is expecting flowers from it, so you are A-OK, ready to go, cleared for liftoff, in a position to wow.

Someone else's idea is not yours. Someone else's game is not yours. So you reset the system, and you get to start over, with rules that you yourself make up. Because you are a failure, and because you have tried to copy success, and have played by the rules, and have had that gold ring on your mind for quite a while, and lost out, you are desperate.

Or were. Once.

Recently, in fact, but that didn't work, so you give up. You gave up.

So now you just play around at something, and that is when it can happen. Not always. No guarantee, but it can.

What can happen? What it is it?

Something new. Something unique. Something yours. Something that can change the world, or at least a part of

it. Something you are in control of. Something real.

Real. Really real.

Focus on that.

Focusing on the real makes it real.

And also, that which impresses may be big, and entertaining, but not always valuable.

That which speaks in a small voice may only be a random squeak, or it may be something valuable, and true. It may be something that has come to you and you alone for love and nurturing, because you were ready for it. Something that whispers truth and can change the world.

But you have to be there, and be open, and be honest, and be willing. Copying is not allowed.

If you are true to yourself at least you are true. You can't fake true, and people notice.

People like true. They will help you to be true, and to make more true, and to spread true around, and to become true like you.

Big ideas are always true at their core, and always start small, with the true part. Small is easier. Easier to understand, to make, to spread, to sell, to share, to appreciate.

Big comes later, but true comes first.

True is unique and different and honest, and wants a good home. And is always true. It is different from everything else and so makes a difference.

It will make you different and make a difference for you.

Which is what you want in creativity.

 


Have anything worth adding? Then try sosayseff+nosey@nullabigmail.com
Me? Still wondering.

 

Etc...

so says eff: sporadic spurts of grade eff distraction
definitions: outdoor terms
fiyh: dave's little guide to ultralight backpacking stoves
boyb: dave's little guide to backpacks
snorpy bits: nibbling away at your sanity
last seen receding: missives from a certain mobile homer
noseyjoe: purposefully poking my proboscis into technicals

Wednesday, December 14, 2022

I Thought So

This is about why things are better than ideas, and maybe not.

This is about business, whether or not money is involved. That sounds strange but business is more than money. Hucksters have been saying so for years. Making money is easy they say, don't worry about it. Easiest thing in the world. Or, if you do the right thing the money will follow. Inevitably.

The real message is underneath, snaking around, sniffing for your wallet. What they really want is the money, your money, but they don't want you to catch on.

This reinforces what I just said. Really. Business is about more than money, and in a way money isn't the point, even if it is. If you focus on money, and only on money, you will fail. You can't help it. Money is the wrong thing to focus on.

I've always felt that competitions were pointless. Take a sport. Sprinting. Say you want to compete. You want to win. The idea is to win, and you want to do that. So what's the most efficient way to win? Kill off the other competitors. Get real. Anything else would be stupid.

How much time do you really want to spend training? Do you really want to find out after years of effort that the kneecaps you were born with prevent a win? Screw that. If you want the trophy then blow away everyone else. Walk to the finish line. If no one else is running then you have it made.

Want to make lots of money? Don't see the point in earning an MBA and spending decades clawing to the top? Rob banks. Do a bunch in one day. Bing. End of story. Vacation time. Forever.

So if the whole idea was the payoff then things would be simple. Cut the crap and grab the pie.

But it doesn't work that way. In case you hadn't noticed.

There are reasons why you can't rob a bank when you need money. Or rob the guy sitting beside you on the bus. The whole law enforcement thing is not what I'm talking about either. The real reason is that it doesn't work. Like trickle-down economics, being a robber baron was tried once and it failed, left behind by history. You may have heard of it. Called the Dark Ages. People learned slowly, but they learned.

We're beyond that now. The reason is efficiency.

Hitting someone over the head and making off with their loot sounds like an efficiency. But it doesn't work as a general way of doing business. Even if only a few of us try it. Tends to disrupt everything else. Causes system-wide failures. So we don't do it. Business is about more than money. Where have you just heard that?

One way or another you have to inspire people. Give them a thrill. Make them want to join your side. Then make your side big so everyone can join, or most everybody. Make some money on the side. If you focus completely on money then you lose focus on everything else. Then you fail. And then you don't make any money. At all.

There is a split right down the middle of this game. On one side you have things and on the other you have ideas. Generally speaking things are easier. Its easier to base a business around providing things than around providing ideas. It tends to be easier to set up, easier to administer, and more profitable. Sort of.

Think about things versus ideas.

Things are easy to grasp. You reach out your hand and grab one. People like to touch stuff. It's built in. That's one reason we use the phrase "grasp an idea". We are that way. We want stuff we can pick up and play with and bite and throw.

Things are discrete. You know where an apple starts and where it ends. You know how big it is and what it weighs. You're familiar with its texture and flavor and color. A thing gives you several dimensions to judge it by, and you don't have to think about it either. You are hard wired.

If you have something today you have it tomorrow. You know what it is and where. You can paint racing stripes on it, give it a name, and trade it for something else, even if it's a cat.

So you want to set up a business? It's easier if you sell things. You don't need a creed. No need to take sides or argue a case. Just say here is this here thing, it does this and doesn't do that, it comes in these colors, lasts this long and costs this much. Buy it and do what you want with it.

But wait, there's more.

Once you own this thing you can use it all the time or only now and then. Get tired of it now, put it down and find it waiting in your closet next year. It'll still be good.

Buying, selling, using, storing: all simple. Things are tidy and clean. As long as a thing works it's always new because every time you use it the situation is a little different. Every backyard game is different, and so the football is too, sort of, even though it's the same. But different.

But maybe you have more competition selling things. Everybody can sell the same things as you.

So ideas, now, how about them? Maybe tougher.

Each idea is unique. No mass production.

Ideas are slipperier. Juggling them can make your head hurt. You have to work to get a grip. Each one is different so each one is unfamiliar, harder to customize because you have to know it inside and out, where it came from and where it is going. No size, no shape, no taste, no smell, no texture, no color.

You can't have crates of ideas waiting in the back room. There is no volume discount. Every idea is hand crafted and requires its own care and feeding regime.

Ideas go stale, or age out, or fade away. Ideas are tough to fit into a business model. You can't order from a catalog, in every possible size and color, to keep them in stock, just in case. And an idea is new only once, no matter how good it is. It comes with its own environment and doesn't feel different if you use it on the beach instead of at the office. There is no way to paint racing stripes on an idea.

On the other hand, ideas thrive among people. Ideas have a life of their own. They bring people together. They are almost the only reason to keep living.

Check out a major league baseball game. If it's not baseball that moves you, then pick opera, or quilting, or a church service. Then bind. You bind to ideas.

If it's a baseball game you aren't there for the seats, or the restrooms. It's the idea. Your team versus theirs. Or a good team versus another good team. The idea of sport, life, a struggle. To see excellence and its acting out. Or some other reason, but a reason all the same, one full of life. Reasons are ideas.

It's the group though. Maybe you're just sitting there at the game surrounded by others and enjoying that, or maybe you help to run things, but it's ideas that bring you to a group and hold you. You have a place. You have friends and enemies. You have meaning. Commonality. Sharing. Purpose. You can make better sense of things with others. This is why an idea appeals to you as a buyer.

As a seller of ideas things are hard.

Ideas are new only once. Ideas are always hard to keep alive. They are so slow to sell. There is only one of each idea, but anyone can make infinite copies, without asking first. Ideas are a hard breed, as you know if you've tried to create a new one. And people shy from any idea too unlike any other they know about.

This can be a hard sell, very hard.

Selling ideas is a poor way to make a living. It's better to rob banks if you want money. Except that robbing banks is even worse. Like democracy being the absolutely worst form of government except for all the others.

The key to ideas is the group. A society. A clan. A band of disciples. A congregation. A family. A community.

Find the right idea and the right way to share it with the right people and you have a self sustaining system. Even one idea can start the process. An idea which forms a core and then draws in a community. The pull of more and more people keeps communities growing. Feed in a few more of the right ideas and the community will reach critical mass and grow on its own.

If you gently manage the habitat, tend the ecosystem, you may make it, but not by cutting throats.

The system can grow and remain fresh based on ideas. Those ideas that remind us of why we are alive, that bring us the pleasure in being together. Do it right and some money will come along for the ride. Maybe a lot, maybe not.

That's another story. Think about whether you would rather be J.K. Rowling or a flower seller.

 


Have anything worth adding? Then try sosayseff+nosey@nullabigmail.com
Me? Learning to scheme.

 

Etc...

so says eff: sporadic spurts of grade eff distraction
definitions: outdoor terms
fiyh: dave's little guide to ultralight backpacking stoves
boyb: dave's little guide to backpacks
snorpy bits: nibbling away at your sanity
last seen receding: missives from a certain mobile homer
noseyjoe: purposefully poking my proboscis into technicals

Thursday, December 8, 2022

The Dettmer/Bisbee Slap

Take something so ordinary that you don't even see it. Add imagination. Jolt people into another order of consciousness.

I've just returned from alternate dimensions. Each one is exactly like our own but the meanings of things are completely different.

I have known people who have made a point of expostulating while waving their arms on why art is not important and has no place in their world. This opinion ignores reality.

The last time this happened, my friend and coworker was sitting in a chair. He had a desk, a computer on it, inside a cubicle. The floor was carpeted. His shelf held books. The desk drawer held pens, pencils, paper clips and Post-it notes, among other things.

He had no clue that even the pencil in his hand had undergone several centuries of development and marketing on several continents. (Read "The Pencil: A History of Design and Circumstance: by Henry Petroski.) True, most of this development was by engineers, scientists, and technical wizards, but the thickness, shape, length, color, and logo placed on the pencil are still under scrutiny.

It's easier to imagine if you take something less common, like a ball point pen. It's less a commodity and more a result of a specific company so you expect one specimen to be a bit different from all others. That comes from art, and art comes from creativity.

There is no formula.

I've just come across the work of two artists, John Bisbee and Brian Dettmer. Each one has a formula, of sorts, but their creative formulas are hidden, and inherent in their identities.

You can say that creativity is taking something familiar and making it unfamiliar. Not necessarily better in any sort of way. Possibly even often worse, even with no regard to utility.

Creativity is simple but hard. And is it scary. Frightening. Shocking. To be shocking is one of its uses. It provides us with some things that we need. One of them is simple novelty.

The human eye likes edges, whether they come from contrast (light against dark, dark against light, one color against another) or from sparkle. Handle a cut diamond or even a piece of broken glass in the sunshine and if you really look at it, you'll barely be able to put it down again. The flash of its reflections has an inherent attraction because it is always new.

Creativity provides edges. It takes us by the consciousness and throws us straight out of our normal world an into another one.

Your exploding breath, your shaking body, your howls, and your tears are all acknowledgment of the unexpected, creativity we call humor. We like that, but maybe we'll say we don't like the shower scene in "Psycho". That is also creativity. It jars, it jolts, and in this case frightens, but it also makes us more alive.

Creativity does that, and it can do it without always being pleasant. It is the kick into a totally different reality, another dimension, that counts.

It keeps us fresh. It reminds us that we don't know it all, and so refreshes a person's humility. It inspires. It picks up our spirits. It resets out own imaginations. It can be a piece of art on a wall, a piece of art that we stick onto an envelope, a horror movie, a roller coaster ride. Any of these and more.

Whichever it is and however encountered, creativity makes us better.

The source? Can't say, but I know that things come to me when they want to. Artists say that sort of thing all the time. Song writers just start hearing the music and words, and write them down as they come. A sculptor can't quite do that but if producing something meaningful from a block of marble is just to remove what isn't the subject, that implies some sort of guiding principle that the artist (the right artist) only has to listen to.

For me, in my simple way, at my limited level of creativity, it seems to be cross-linked connections somewhere. I'm always perceiving juxtapositions that act like a shock from a thick dry carpet.

Take this, not mine, but from a world class comedian: A person gets onto an elevator. Asks the other person already there where they're going. Second person says "Phoenix".

Do a thought experiment.

Go into a store, stop, pick the first thing handy, and see something about it that no one has has ever seen before. Write about it, photograph it, make up a joke or a song, or redesign in a way that will make people gasp.

As stated, it's simple but hard.

Now try that with a box of nails. If you succeed you are John Bisbee. If you succeed with a box of old books you are Brian Dettmer. John Bisbee welds nails together in ways you would have no reason to expect, and Brian Dettmer carves into books to reveal their internals.

Prefer yours in writing? OK, look up comedian Stephen Wright. You can find reams of his quotes online. Or go to Timothy McSweeney internet site and see what it's like to imagine Ernest Hemingway blogging about the top teams in college basketball. Too obvious? How about "Midlife-Crisis Bible Stories"? There's still "Open letters to people or entities who are unlikely to respond", a whole section of the site.

You can find anything you want if you go looking. People all over are full of creativity. If not the ones around you, then maybe you're in the wrong place. You could be somewhere else entirely, if you want. Somewhere more interesting. Like another universe where the books have been autopsied, or nails snake across the floor.

 


Have anything worth adding? Then try sosayseff+nosey@nullabigmail.com
Me? Grabbed me neck and slapped myself around for a while, just in case.

 

Refs:

Brian Dettmer at Wikipedia
John Bisbee at Wikipedia

 

Etc...

so says eff: sporadic spurts of grade eff distraction
definitions: outdoor terms
fiyh: dave's little guide to ultralight backpacking stoves
boyb: dave's little guide to backpacks
snorpy bits: nibbling away at your sanity
last seen receding: missives from a certain mobile homer
noseyjoe: purposefully poking my proboscis into technicals

Wednesday, November 30, 2022

Squish!

Oops. Someone just stepped on my brain.

I once had a job.

At a place.

That knew nothing.

About getting things done.

And I remember. The day. I had. My performance review.

Me. All I wanted. Was to do. What I was paid for. Really, really bad.

I wanted to scream with excellence. To soar. To create.

My boss. Said I should schmooze more.

He didn't like it. That I focused. So much. On work. At my desk.

I no longer work there.

And he. Went elsewhere. And then was fired.

Two down.

I have never worked at a place that valued the only thing it has.

People.

Truly all a business has.

Life. The essence of business.

Today? What do you see? All over?

Well.

Recently, a guy moved to a poor country. He likes it.

Because life is slower, and things are more personal. More real. Less complex.

And now, what he wants. Is easier online shopping.

That is, he wants to destroy the life he sought.

Because it would be. More convenient. To buy things. That way.

The story of modernity.

I like the internet. A lot. The internet is my friend. We get along. I read all day.

But in some ways the internet? You know? It's like rebreathing air.

A person wants something. An idea, an image, whatever. What then?

Just do the internet. Copy it. Stick it on the side of whatever you have. And pass it on.

There are businesses looking at this.

For copyright violations.

For theft of ideas.

For defending the look of the feel and the feel of the look.

People are all antsy all over.

The world is now about fighting over details and ensuring dues.

Are paid.

Exactly.

There is another principle.

"Be alive".

It is not about shopping, or suing.

Someone steals your jacket, your hairstyle, the words in your poem?

OK.

They can't steal your imagination or your style.

Right. Apple. Bitchin company. In many ways. They have smarts and style and keep moving.

And they'll sue you until you are only a bitter-tasting, discolored rancid spot. Too.

They do both.

But the keys.

Are intelligence and life. They has 'em.

Be creative, and real, and the pirates. Will be stealing. Only your shadow.

Never catching. You.

Because you are alive. And you move. On.

You are new and fresh. Always. And they dress in your old clothes. And look it.

So a company that destroys its creativity? Destroys itself.

And that creativity is not the company's. Or "in" the company. Or owned by it.

It belongs to life. To those who work there.

Every few months a new compendium of web trends comes out. Logos. Graphics. Page designs. Usability. Feel. Tricks.

You notice?

You also notice? That these continue coming out? Every few months?

Because things keep changing?

Because things keep changing.

They do.

That's life.

That's creativity.

That's what you've got, if you've got it.

Someone steals a facsimile of what you sort of once looked like or did or sold.

What's that? Then. Only that. It is not now.

You own now.

They can't steal who you are. Or what you are.

If you think independently. If you act independently.

If you are alive. If your company is.

If you are the people and the people is you.

If you let no one step on your brain.

Circulating around the office being seen between coffee breaks isn't enough.

Nor searching for better shopping.

Nor following the rules.

As a person.

As a being.

As a creator.

Nor is the role of hunter-killer, for a company trying. To work the system. By suing the world.

You have to do.

You have to be.

You have to make.

To create.

Then you've got something. You have it.

Move.

 

From when I thought I'd start a business. But I retired instead. Good choice.

 


Have anything worth adding? Then try sosayseff+nosey@nullabigmail.com
Me? Still not working.

 

Etc...

so says eff: sporadic spurts of grade eff distraction
definitions: outdoor terms
fiyh: dave's little guide to ultralight backpacking stoves
boyb: dave's little guide to backpacks
snorpy bits: nibbling away at your sanity
last seen receding: missives from a certain mobile homer
noseyjoe: purposefully poking my proboscis into technicals